Currently, I am the lead designer at PrecisionOS, a VR surgical education software company. Previously, I worked remotely as the lead product designer for a VR content management and distribution platform called SpringboardVR. Prior to that, I led a team of UX, UI and visual designers and crafted digital products and experiences at Skyrocket, a design agency in Vancouver. I also worked on apps and mixed reality projects at Potion (New York City), and on web and print projects at Moxie Sozo (Boulder, Colorado) and Peau de Banane (Lille, France).
My deep interest in coding and digital arts began as a pursuit of a design education, where I completed two Master’s degrees: one in UX Design and Virtual Reality from L’École de Design Nantes Atlantique, and another in Virtual Reality Engineering from Arts et Métiers ParisTech.
I design a lot. But you can sometimes spot me biking around the city or knitting while drinking tea from a seriously oversized mug.