Currently, I am the lead product designer at SpringboardVR, a VR management and distribution platform. Previously, I led a team of UX, UI and visual designers at Skyrocket (Vancouver, Canada) where I crafted products and digital experiences. I also worked on apps and AR projects at Potion (New York City), and on web and print projects at Moxie Sozo (Boulder, Colorado) and Peau de Banane (Lille, France).
My deep interest in coding and digital arts began as a pursuit of a design education, where I completed two Master’s degrees: one in UX Design and Virtual Reality from L’École de Design Nantes Atlantique, and another in Virtual Reality Engineering from Arts et Métiers ParisTech.
I design a lot. But you can sometimes spot me biking around Seattle or knitting while drinking tea from a seriously oversized mug.